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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Keypoint (Package: Engine)}} None (beyond those inherited from [[Legacy:Actor (UT)|Actor (UT)]], of course).
    2 KB (196 words) - 19:12, 2 February 2006
  • 556 B (65 words) - 10:10, 17 May 2008

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  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> ActorAttacher}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    2 KB (259 words) - 17:24, 17 November 2007
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game
    3 KB (465 words) - 01:50, 7 April 2006
  • ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t
    19 KB (1,790 words) - 00:29, 28 May 2007
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> AmbientSound (Package: Engine)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1 KB (225 words) - 01:48, 23 May 2003
  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> BlockAll}} ...[[Legacy:Actor (UT)/Collision|CollisionHeight]]</i> and <i>[[Legacy:Actor (UT)/Collision|CollisionRadius]]</i>
    3 KB (431 words) - 21:40, 28 December 2005
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> BlockPlayer (Package: Engine)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1 KB (188 words) - 02:17, 27 May 2003
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> BlockMonster (Package: Engine)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    454 B (59 words) - 13:03, 15 September 2007
  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> CameraSpot}}
    515 B (62 words) - 10:58, 18 November 2007
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> [[Legacy:ThingFactory|ThingFactory]] >> CreatureFactory}} ...uld) reliably override the bNoMonsters flag so as to allow monsters within UT levels. I haven't got this to work yet...
    2 KB (324 words) - 21:34, 25 December 2006
  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> ClipMarker}}
    243 B (38 words) - 13:04, 24 June 2002
  • ...gacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Keypoint (UT)|KeyPoint (UT)]] >> DynamicAmbientSound (Package: UnrealShare)}}
    1 KB (219 words) - 04:23, 16 December 2015
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> Earthquake (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1 KB (226 words) - 04:34, 22 March 2006
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> GuardPoint (Package: ''Engine?'', ''UnrealShare?'') }} [[:Category:Legacy Class (UT)]]
    1 KB (143 words) - 11:25, 9 February 2006
  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> InterpolationPoint}}
    2 KB (411 words) - 12:22, 15 December 2002
  • ** The very first page I've made. For the UT ScriptedPawn. ** The [[Legacy:Decoration (UT)|Decoration (UT)]] that doesn't seem to be fully functional in Unreal Tournament until you
    5 KB (902 words) - 16:28, 11 February 2004
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> LocationID (Package: Engine)}} A LocationID actor simply overrides a [[Legacy:ZoneInfo_(UT)|ZoneInfo_(UT)]]'s ZoneName property within a local volume. This is a sphere whose size i
    1 KB (233 words) - 17:06, 10 July 2003
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> MakeNaliFriendly (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    539 B (82 words) - 02:30, 27 May 2003
  • ...d for Unreal Tournament's CityIntro map that starts up when you first load UT. Some of the editable variables include skipping the next point, speed of ...re defined with [[Legacy:Actor|Actor]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> [[Legacy:InterpolationPoint|InterpolationPoint]]. Set:
    10 KB (1,792 words) - 18:57, 16 November 2011
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> OEMEnd (Package: Unrealshare)}} ...it is coded to bring up the menu bar for Unreal 1, it's not of much use in UT.
    493 B (82 words) - 02:57, 27 May 2003
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> ObjectPath (Package: UnrealShare)}} ; [[Legacy:Actor (UT)|Actor (UT)]] PathActor: what should be moved
    2 KB (360 words) - 07:42, 22 May 2021

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